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I'm Andrew Bagdady and I've graduated from Michigan State University with a Bachelor's degree in Media and Information (Game Design), and DePaul University with a Masters in Animation. I specialized in creating art for games and VR experiences during my time at both universities.

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I'm currently working at Babaroga in Chicago working on VR games and experiences as well as mobile games. My role involves anything art related, including 2D and 3D assets, animations, rigs, VFX, engine implementation, UI design and more.

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I am always eager to learn new techniques and spend a lot of my time improving my skills in both 3D modeling and texturing. I enjoy working with other artists as well as collaborating with designers and programmers to make enjoyable experiences for players.

3D Modeling

Texturing

Physically Based Rendering

UV Mapping

3D Sculpting

Level Design

Animation

Rigging

2D and 3D Level Design

Game Balance and Design

Skills

MA Animation: Technical Art (3.9, with Distinction)

DePaul University

August 2015 - June 2017

Chicago, Illinois

 

BA Media and Information (3.5)

Specialization: Video Game Development

Michigan State University

August 2011 - May 2015

East Lansing, Michigan

Dean's List

Education
Software
Work Experience

Babaroga 3D Artist

Babaroga

• Creating environments and assets for virtual reality games and experiences

• Reducing high poly assets for mobile specifications

• Contributed to several shipped titles for mobile and all HTC and Oculus VR devices

• Producing UI art and design for mobile and VR games and experiences

• Utilizing Maya, ZBrush, Photoshop, Illustrator, Unity, Substance Painter, SVN and Git

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Contract 3D Artist Work

Various

• Rendering animations and fly throughs pf 3D spaces and engine deconstructions

• Working as a 3D Environment Artist on a 360 VR Film experience

• Contributed full pipeline 3D assets and textures to an Arma 3 mod with a large following

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Dark Catt Studios 3D Artist Intern

Dark Catt Studios                                         December 2016 - June 2017

• Creating environments and assets for virtual reality games and experiences

• Exploring virtual reality with the Unreal and Unity engines, the HTC Vive and the Oculus Rift

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DePaul College of Computing and Digital Media Tutor

DePaul University                                             March 2016 - November 2016

• Assisting Undergrad and Grad students with projects including 3D Modeling, Animation and Video Editing

• Learning additional software and techniques by helping solve a variety of problems

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iD Tech Camp Instructor

University of Wisconsin-Madison                               Summer 2016

• Taught basic and advanced lessons for Unity, Maya, c# and game design to high school students

• Aided students with 3D assets, scripts and level design to successfully produce their first game

• Instucted six week-long camps

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Technical Art Concentration Courses

DePaul University, MA Degree                  September 2015 - Present

• Pursuing a Master of Arts in Animation degree, specializing in Technical Art

• Expanding my modeling and texturing skillsets by gaining experience with Mudbox, PBR and MEL scripting

• Creating environments, props and characters to hone my modeling and texturing knowledge with Maya

• Studies involve the utilization and knowledge of Maya, Mudbox, Photoshop, CrazyBump and MEL

 

Games for Entertainment and Learning Lab (GEL)

Michigan State University                                   May 2014 - May 2015

   • Built levels, 3D/2D low | high poly assets using Maya, Photoshop, Illustrator, Unity and CrazyBump

   • Participated in client meetings to obtain specifications for required assets

   • Contributed to five games across various genres making 3D/2D assets, levels, rigs and animations

   • Utilized Maya, Photoshop, Illustrator, Unity and CrazyBump

 

MSU Game Design Camp Instructor

Michigan State University                                   Summers 2014, 2015

   • Taught and coached the basics of Unity, Maya and game design to high school and middle school students

   • Guided students through the process of successfully producing their first game

   • Lead three/four separate camps each summer

 

Game Design Specialization Courses

Michigan State University, BA Degree         August 2013 - May 2015

   • Contributed to six games across various genres making 3D/2D assets, levels, rigs and animations

   • Attended and contributed to MSU's game development clubs lectures, events and game jams

   • Created environments, props, characters, rigs and animations

   • Utilized Maya, Photoshop, Illustrator, Unity, xNormal, Marmoset and CrazyBump

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